It's been nearly two years since I started working on Battleborn. I remember being flown to Gearbox Studios in July 2013 to do a workshop and while I was there, I pitched the idea of hand drawing the effects for a new 3D game they had just started. The big hurdle was to figure out how to achieve that in real time, in an immersive 3D environment, and make sure that the hand drawn effects blended with the graphics in a seamless fashion.
Right off the bat, I saw an amazing challenge and an opportunity to stretch the limits of what I'd done in effects animation so far.
The first challenge was to figure out a pipeline that made sense. Our initial tests were promising and everyone got excited. A few months later, I found myself promoted to Effects Director and became obsessed with making sure that the game would feature the best effects work I could possibly do. From the new trailer, you can catch some quick glimpses of some of that work and it might give you and idea of what is yet to come.
At this point in time, I have done more effects animation work on Battleborn than any other single project in my career. Working in tandem with my assistant Seung Kim, and the rest of the FX crew in Texas, Jim, Nick, Gabe, Ash, and Mark, I can say that my first triple A title experience has been an exciting ride and continues to be so.
On a side note, it's pretty ironic that the project I've done the most hand drawn animation for happens to be a 3D game!
Battleborn will be playable at the Electronic Entertainment Expo (E3) from June 16-18, 2015 in 2K’s booth – #1001 – in the South Hall of the Los Angeles Convention Center. More details about the game can be found here.