In the spirit of preparing for the San Diego Comic-Con, I decided to watch Comic Book: The Movie with Mark Hamill. A big portion of the film takes place at San Diego Comic-Con and it features appearances by several pop culture celebrities (Hugh Heffner, Kevin Smith, Stan Lee, Ray Harryhausen, Matt Groening). It's a pretty fun film actually.
On your journey through the Shadow Planet, you will uncover icons that will grant you access to 37 pieces of concept art that I painted for the game. After we decided which 37 pieces would be hidden in the game, we were still left with a large amount of nice material. As a result, we decided to put some of this material on-line for your viewing pleasure. Click here to check it out!
In the Fall of 2009, I was contacted by game developer Maxis to create a series of environment and character concepts for a videogame with the working title "Spore Labs". At the time I had already been working on ITSP for a couple of years and I thought it might be fun to take a few weeks off the project and come up with original designs in a different style. The game was eventually retitled Darkspore and was released last April. Unfortunately, it looks like none of my designs made it into the final game.
It has been a long and difficult journey, but we have persevered and conquered! ITSP is finally done! I want to thank from the bottom of my heart, my partner Joe Olson and his amazing team at Fuelcell Games (Jonathan Peters, John Scrapper, Garret Smith, Travis Phelps, Dmitri Salcedo, Troy Lawlor, Corwin Light-Williams, Chris Eng, Thomas O'Connor, Ryan Meyer, Kimberly Walker, Daniel Rosas, Bryanna Lindsay, David Heutmaker) for going above and beyond the call of duty. Five years ago, I went into this not knowing anything about how games were made. If it wasn't for their talent, guidance and expertise, this game would not exist.
I also want to give props to my wife, Nancy, who not only supported me through this demanding endeavor, but she also was an instrumental part in managing Shadow Planet Productions and Gagne International throughout the whole process. Big thanks also to my friend and noise maker, Andrew Scott, who like me, went into this project with no game experience and managed to create one of the most beautiful soundscape I've ever heard.
Last week, we presented the game at E3 and the response was fabulous. We received four "Best of E3" nominations:
Best Original Game from Machinima.com Best Downloadable Game from 1Up Best Downloadable Game from G4 Most Original Game from G4
Several reviewers were able to try the game for themselves. We're delighted to see their positive reviews. Check them out: