I recently became aware that the famous movie critic Roger Ebert wrote, "videogames can never be art". I find it puzzling that he could make such a statement, since what attracts me to videogames, as an artist, is the unlimited potential for art. The cinematics are one of the many aspects that get my creative juice flowing.
While building the cinematics for ITSP, I've been forced to constantly use my imagination to solve creative and technical problems while remaining on target for our milestones. It has been challenging and exhilarating at the same time.
One of the thing that Joe and I agreed upon right off the bat was to keep them short and sweet - focus on quality rather than quantity. I'll take two great minutes of animation over twenty minutes of average any time. We want the cinematics to feel like rewards, not something you want to fast-forward through.
The next challenge will be to make the transition between cinematics and game play completely seemless. I look forward to that!
Interview @ Sequential Tart
October 4th, 2010