ZED Pinup from Kean Soo
June 14, 2009
Progress on ZED #10 has been halted once again due to my work with Pixar. I'm not complaining - I'm having a blast working on The Bear and the Bow with my friend Steve Pilcher. But the reality is that ZED is currently on the back seat until I'm done with this current assignment. In the meantime, here is a pinup that my Flight pal, comic book artist/writer extraordinaire, Kean Soo did for me.
Kean just release a new graphic novel continuing the adventures of his character Jellaby. Check it out.
New Post on ITSP Blog
June 8, 2009
Go to InsanelyTwistedShadowPlanet.com to read the entry.
Industry Giants 2009
May 31, 2009
I'd like to invite those who live in or around the Dallas area, to come and check out the Industry Giants symposium on June 5th and 6th. On June 6th at 3:30pm, I will give a presentation on the making of our work-in-progress video game, Insanely Twisted Shadow Planet. I promise to show lots of gameplay footage.
I will also be signing books and comics on June 5th in the artist alley section. For more info, check out the official website.
Interview @ The Escapist
May 24, 2009
A few weeks ago, I was interviewed by Nathan Meunier, from the popular gamer website, The Escapist. Nathan writes a bi-monthly column called Indie Queue that highlights indie games currently in-development. The interview came out today, so check it out!
Fun at Pixar
May 20, 2009
I just got back from Pixar in Emeryville, California where I met with my good friend Steve Pilcher, who is currently art directing one of their upcoming movies, The Bear and the Bow. Steve and I worked together at Warner Bros for many years most notably on "Osmosis Jones". I've always enjoyed Steve's visual sense and great artistic abilities so you can imagine my delight when he asked me to help out with the special effects designs for this exciting project.
While I spend the next few weeks creating effects visualization for TBATB, work will still continue on ITSP. I have generated loads of visual material and assets to keep the team going before I resume my involvement in a few weeks.
Before starting work for Pixar this upcoming Monday, I intend to use the rest of this week to forge ahead on ZED #10, which has been moving very slowly due to my other projects taking up all my working hours. So much to do...