I decided to take a break (once again) from my feature film, “The Saga of Rex” to join Brad Bird and crew at Skydance on the movie “Ray Gunn”. I'm grateful for the opportunity and look forward to it! Stoked!
I believe this experience will also recharge, enrich, and energize me to face the 2.5 years of full-time work I have left on “The Saga of Rex”. When I get back to it, it will be a dash to the finish line.
I’ll keep posting more clips from the movie (Rex) in the coming months if you guys are interested. Pausing my work on The Saga of Rex feels a little bit like breaking the flow of an artistic umbilical cord I had formed with the project. In that respect, this clip felt appropriate! Haha!
The presentation at the VANAS Conference in Vancouver went great!
I began the lecture with a 45-minute Powerpoint presentation, where I discussed in details the origin and evolution of The Saga of Rex from storybook, to graphic novel to feature film.
I discussed my methods of putting together my animatic; how I constructed the score for the film; what software I use; how I stay motivated, etc.
After the Powerpoint, I screened the first 39 minutes of the (work-in-progress) movie.
The reactions were everything I could have hoped for. Several people told me they had tears in their eyes watching the film. I'm stoked! They even gave me an award! Haha.
I’ll be speaking at the VANAS Conference in Vancouver on October 20 and 21. On the 20th, I’ll be part of a panel discussing AI and its impact on our community. On Saturday 21, I’ll be lecturing for 2 hours and showing a lot of stuff I’m working on that no one has seen yet.
Here's the link to an interview I did with Animation Magazine about The Saga of Rex. The clip above is new work-in-progress footage I released to coincide with the article.
In 1995, I was hired by Available Light Studio to animate the electrical effects for the pool sequence in the movie, Destiny Turns on the Radio. This work was supervised by John Van Vliet, to whom I give a lot of credit for teaching me how to do FX over live action. He was demanding, and pushed me to the max to deliver believable FX.
If I recall correctly, John animated the scene where Quentin first comes out of the water (0:15), and I used that scene as a guide to animated the rest of the shots.
I first rotoscoped the live footage on animation paper using a downward 35mm projector, then, animated the animation with sharpies. These were photographed and used as an element in the optical printer.